How to run a conversation game in class (without it falling apart)
Most conversation games fail not because the game is bad, but because the setup was sloppy. Here's the minimum scaffolding that makes any game work:
1. Pre-teach 3–5 phrases they'll need
Don't assume students have the language. Before Speed Debating, teach 'I see your point, but…' and 'That's interesting because…'. Before Hot Seat, teach 'In my opinion…' and 'If I had to choose…'. Five minutes of upfront teaching saves twenty minutes of silence.
2. Pair strong with weak
Don't randomize. Match your strongest student with your weakest in the first round. They pull each other up. In the second round, swap so weak students have to carry a partner. By the third round, everyone's speaking at roughly the same level.
3. Build in private think time
30 to 60 seconds of silence before anyone speaks. Force it. Use a timer on the board. The students who look uncomfortable in silence are the ones who need it most — they're the ones who would have frozen in front of a peer.
4. Debrief on the board
After the game, take 5 minutes to write up the phrases students actually used on the board. Highlight the good ones. Correct the systemic errors. Without this debrief, the game was just entertainment. With it, it's a real lesson.
5. Rotate games, don't repeat
Use a game 2–3 times in a term, then swap. Students learn the script of a repeated game and stop speaking authentically. The 25 games above give you 12 weeks of conversation class without repeats.
Need structured backing? Two paid platforms pair naturally with these games: